One-minute Dungeon is an interactive special effects showcase, my first proper Unity project. Click on objects which shine under the mouse and find the 8 coins.
Left button drag moves camera.
Left click activates object.
Right click cancels zoom-in.
“P” simplifies post processing.
“A” turns on auto scrolling.
In the upcoming weeks I’m going to write a articles detailing the tricks and special effects in the scene.
If you have questions or ran into issues, please contact me.read more
I’ve just finished the beta release of Amps: new features, new modules, etc.
This is the updated demo scene:read more
A few years ago I bought a Wacom Pen & Touch tablet. The “Pen” part is working great but the “Touch” turned out to be utterly useless. But by then I really grew fond of the idea of having a touchpad next to the keyboard, at my left hand, so I kept looking for another solution.
I read about the Leap Motion and it looked very interesting: a high precision low latency motion controller made for desktop use. Their pitch of “waving hands in the air is a revolutionary way to control the computer” is nothing more than marketing: no one likes to hold up their hands in the air for more than a few minutes. However on the forums one of the developers confirmed that it can be used on its side, looking at the table, and that’s when this device turned from gimmick to something potentially useful. I ordered it and started thinking about how to turn my table into a big touchpad with the motion controller.read more
Amps is ready for its first, very much alpha release. The purpose of this is to test the framework and the usability of the Amps editor. Contains only a basic set of modules but every subsystem works.
Here is a demo scene:read more
During the past 4 weeks I implemented the framework for this particle system so Amps reached its first working version. In this article I’ll describe the basic workflow through a few examples.read more
To deepen my knowledge of Unity I decided to make a particle system for it: It’s called Another Modular Particle System or “Amps”.
My goal is to create a modular, extensible system where creating complex particle behaviors is reasonably easy. This article describes the high level concepts.read more
In the new year I started actively looking for a job abroad so I created a portfolio magazine and updated the article about the now defunct Punisher PSN game with two videos showing the maps and special effects I worked on.read more