- Local quick transform, local move and local rotate transform modes are available on the A, S and D keys.
- Usability issue: During local movement mouse motion is translated to workplane without factoring in the camera so a horizontal mouse stroke might move the object diagonally.
- If nothing is selected then holding a transform mode key will temporally select and manipulate the object under the mouse. This selection is then dropped when leaving the transform mode.
- Orthographic wireframe view is toggled with the BackQuote/Tilde (` ~) key. In that mode LMB/MMB pans, RMB zooms. The orientation of the orthogonal view depends on the perspective camera’s rotation.
Ideally only clicking on a wireframe edge would select objects but it doesn’t work that way yet so one mesh can block another when it comes to receiving clicks.
- Not useful operations are disabled in orthogonal view.
- Bug: In certain orthogonal views with certain object rotations local transforms don’t work.
- Forward move in Move mode (MMB) shows a more helpful, adapted workplane.
- Transformations are now also applied after button release.
- Scene assets now have “old wooden blocks” visuals.
While I like most aspects of the Unity editor I’ve found that its level editing workflow is not particularly good so I decided to do an experiment: I’ll try to come up with a set of user interaction mechanics focusing on level design.
The project is “Viewport and level editing enhancements” or VALEE and I’ve just published its first version. On the project page you can read more about the features and controls and also try the current version of the browser demo.read more
This post is about the inner workings of the One-minute Dungeon.read more
One-minute Dungeon is an interactive special effects showcase, my first proper Unity project. Click on objects which shine under the mouse and find the 8 coins.
Left button drag moves camera.
Left click activates object.
Right click cancels zoom-in.
“P” simplifies post processing.
“A” turns on auto scrolling.
For more info on how it was made read the “Behind the scenes” article.
If you have questions or ran into issues, please contact me.read more
I’ve just finished the beta release of Amps: new features, new modules, etc.
This is the updated demo scene:read more
A few years ago I bought a Wacom Pen & Touch tablet. The “Pen” part is working great but the “Touch” turned out to be utterly useless. But by then I really grew fond of the idea of having a touchpad next to the keyboard, at my left hand, so I kept looking for another solution.
I read about the Leap Motion and it looked very interesting: a high precision low latency motion controller made for desktop use. Their pitch of “waving hands in the air is a revolutionary way to control the computer” is nothing more than marketing: no one likes to hold up their hands in the air for more than a few minutes. However on the forums one of the developers confirmed that it can be used on its side, looking at the table, and that’s when this device turned from gimmick to something potentially useful. I ordered it and started thinking about how to turn my table into a big touchpad with the motion controller.read more
Amps is ready for its first, very much alpha release. The purpose of this is to test the framework and the usability of the Amps editor. Contains only a basic set of modules but every subsystem works.
Here is a demo scene:read more