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  • Archive for March, 2009

    OnLive doubts

    This article at Eurogamer does a great job at pointing out weaknesses in the concept of OnLive. I like the smell of the scientific method in the morning (well, midnight…).
    The guy’s strongest argument I think is that if they indeed managed the necessary technological breakthroughs, why do they bother with video games? That video compression thingy alone would be worth a stellar amount of money for the military or any telecom company.

    EDIT: Another article on the topic.

    Written on March 28th, 2009
    Categories: GameDev
    Tags:

    OnLive buzz

    OnLive looks quite interesting. If it works as advertised, then it makes gaming very convenient (and steps on quite a few toes in the process). Just click and play without downloading and installing sh.t or keeping your PC hardware up to date…
    So this announcement probably caused some raised eyebrows at console and HW manufacturers, I’m looking forward to their reaction.
    From a game developer perspective, it is also a nice idea: developing for only one platform while reaching a quite broad audience. I generally encourage competition but making a game parallel for 3 totally different SKUs is a pain in the ass.
    I really hope this concept works and the net lag won’t be an issue. Then I hope that it will be available outside the US soon. Or rather that I find a job in North America…

    Written on March 25th, 2009
    Categories: GameDev, Games
    Tags:

    Skin

    The skin is more or less finished so it is time to make the infrastructure for the tutorial pages.

    Written on March 16th, 2009
    Categories: Uncategorized

    First post

    Testing the blog engine… 1,2,3…

    Written on March 14th, 2009
    Categories: Uncategorized