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  • Archive for April, 2009

    Dollhouse

    I recently stumbled upon Dollhouse, a new TV series, and after the second episode, I became an addict.
    What it does is simple but effective: it takes our present day world and adds a new element to it: a scientific breakthrough which allows the programming of human beings. Personalities can be archived, modified and uploaded into another body, a doll. Dolls are empty, flesh and blood pendrives walking around in the Dollhouse waiting to get a personality and a job to finish. When they are done with the given task, they are wiped yet again and keep enjoying the bliss of ignorance until the next mission.

    A company was formed to leverage this achievement and clients turn up who need these services. Certain people are happy with it because the Dollhouse helps them to fulfill certain needs, others want to take down the whole operation on moral grounds. And some are struggling in between having a hard time picking a side.

    The star of the show is a doll called Echo, who volunteered to be a doll for 5 years. When her contract expires she’ll get her personality back along with a fat paycheck and also lose a painful memory. Or at least this was the deal originally.
    The staff maintaining the facility has a just as important role as the heroine. We learn their backgrounds, motivations, goals, hopes and dreams. How they discover the long term effects of the technology, how they adapt to emergencies or unusual client requests.

    An interesting premise, a solid foundation upon which the writer-director Joss Whedon and his crew was able to build an exceptionally entertaining show.

    The show is not without flaws. The biggest one is Eliza Dushku in the lead role. Her acting is adequate but nothing more. They wasted the great opportunity of having a different character in every episode: a more talented/experienced actress would have created more contrast between personalities. Dushku usually portrays badass chicks smacking people, which works, but she really struggles when it comes to feelings like fear, disgust or confusion.

    Fortunately the writing is excellent, it saves the show. The story, the interesting conflicts, the witty dialogs and believable human reactions make you forget the occasionally rocky acting. The pacing is well done, the drama makes sense and it’s interesting to see how the characters deal with the questionable ethics of the operation. (And hopefully making the viewer think about the morally gray choices presented in the show.)

    All in all I found it very clever and entertaining. (Knowing my cancel-o-meter talent, it might not be such a good sign.)

    Written on April 27th, 2009
    Categories: TV shows

    Braid – Well played sir!

    I’ve been hearing about Braid for a long time now. An “innovative” game from a real “indy” developer, “original concept”, “exceptional” visual design, “excellent” soundtrack, “touching” story.
    Yesterday I downloaded the demo to see if it is really as good as the interwebs says.

    Lo and behold, it is!

    It’s been a while I’ve had this much fun with a game. I was giggling like a schoolgirl every time I faced with a new game mechanic or clever puzzle. It makes you use your brain, yet it’s not extremely difficult hardcore stuff.
    The visuals are good to look at and work well with the game mechanics. The graphics are also in harmony with the – indeed excellent – soundtrack.The story is too “artsy” for me, so I stopped reading it, but I only care about the puzzles anyway.
    My only real complaint is the lack of control customization. It failed to recognize my gamepad, so I had to use GlovePIE to convert joy input to keyboard strokes.
    But other than this, I don’t have a problem with the game. You feel the love this game received from the developers. You can tell they put their heart (and brain) into it. This what makes it a more valuable game than all the badass shooters of the past 5 years combined.
    At $15, its a bargain.

    Written on April 22nd, 2009
    Categories: Games
    Tags:

    PHP, hacking, gulping

    I’m sure you all know the feeling when it slowly dawns on you that sh.t has happened. There is that sinking sensation just before you start sweating.

    But when the slow motion horror wears off then the brain spins up. It desperately tries to understand what and why has happened, what events led to this murky moment. Maybe I’m mistaken and everything is all right, I just misinterpreted the facts, drew the wrong conclusion. Or maybe it’s not real, its just a bad dream and I can wake up, yes that must be it…
    wake up… do you hear me?! WAKE UP!

    But it’s not a dream. The ice cold grasp of despair remains and there is no way around but face our reality however dark it might be.

    Erghmm… okay, DramaQueenMode [OFF]

    What happened was that I was hacking the video embedding plugin for the blog engine. I needed it to embed Quicktime movies not just Youtube and alike. I’m not a PHP cowboy but it was a simple enough modification, some copy&paste. I had it under control, it was working on the test page.
    But then something went sideways and the tutorial page where I inserted the movie got deleted along with the movie test page…
    I’ve been working on it in the last couple of days so I was shocked when I saw it missing from the post list… Thank god I tested the page in IE as well so the rendered html result was cached. It took me some time to rebuild the page source from the raw text, but it’s online again.
    And I backed up the whole database as well while I was at it.

    Written on April 18th, 2009
    Categories: Uncategorized
    Tags:

    Games for Windows – The non-supported countries

    GFWL does not support certain countries, like Poland or Hungary. Those countries do not get patches for GFWL titles, they can’t get achievements or buy DLCs, and there is no customer support (at least not one which answers emails).
    Are they trying to keep The Pirate Bay alive on purpose?

    I mean, its okay not to bother with localization and stuff. Just let the UK version sell here.

    Here is the thread about the issue.

    It all started when I wanted to buy a DLC for Fallout 3, and pressing the LIVE button in the menu did nothing. I tried patching but there is no compatible v1.1 update.

    Oh and the really crappy thing is that the savegames are not compatible with other versions, so buying the game again in a proper version is not really a solution. I mean, its a great game, but somewhat I’m not really fond of the idea of replaying the past 96 hours…
    Update: The international support assured me that the savegames should work with any locales. It’s just that the GFWL enabled builds store them elsewhere.

    Written on April 11th, 2009
    Categories: Games
    Tags:

    Wheelman – Not bought

    The Wheelman has just gone on sale here in Hungary, and after seeing a few footage from the game I was inclined to buy it. But before doing that I decided to check Metacritic to make sure it is worth the money.

    The most positive review pointed out that “The PC-Version’s controls are unintuitive“. I got a bad feeling, which was confirmed by a quick search: the controls can not be customized. It is 2009 for f.ck’s sake! There is simply no excuse to leave out configurable controls in a PC release. Especially when using the Unreal engine where all the code work for this feature is in place and working.

    I mean do I have to adapt to the game? Really? If I prefer a control scheme other than WSAD then I’m not supported by the developers. Now the term “control nazis” pops into mind…

    Anyway, the bottom line is that this time I did my homework and didn’t end up buying a crap game.

    Written on April 9th, 2009
    Categories: Games
    Tags:

    I am a bloody cancel-o-meter

    Seriously. I start watching a TV series and if I found it exceptionally entertaining and generally valuable then I can be sure as hell it will be canceled prematurely (Unscripted, Daybreak, Eyes, Fastlane just to mention a few).

    Life on Mars (US)
    2008 October 9 – 2009 April 1

    Written on April 8th, 2009
    Categories: TV shows
    Tags:

    Silky and soft wares

    After yesterday’s rant, to keep balance, here are two applications which were a pleasant surprise: b2evolution and Gallery2.

    Read the rest of this entry »

    Written on April 5th, 2009
    Categories: Software
    Tags: , ,

    GTA 4 – A wasted 50$

    I am really pissed right now. In the past 2 hours I was trying to play GTA 4, but all I got was a bucketful of frustration.
    The highlights:

    • You are “strongly encouraged” to create a Rockstar Social Club account even if you don’t want to use any of the online features. By “strongly encouraged” I mean that you have to click through 4 popups warning you about the inconveniences of not having a SC account. Every time the game starts. No “Don’t show this message” or “Automatically play offline”. No. Just keep clickin’.
    • You need a windows live account to be able to save your game. o_O
    • The LeftMouseButton and RightMouseButton can not be remapped to forward/backward movement. Yeah, I know, it is a pretty exotic layout, computer science has not yet advanced to a point where full remapping of controls is available to the players… wait… I played DukeNukem3D like this in 1996.
    • After abandoning the mouse/keyboard combo, I tried to set up my game controller. For controllers, there is no customization. At. All. Most of the buttons are recognized, but not all. So now I can do everything, except accelerating.
    • It is slow compared to how it looks. The framerate on medium settings is around 35 fps in the benchmark. It’s just as fast (slow) as Crysis, but that game looks way better.

    Bottom line: This port is quite a disappointment, in spite of the recent patch which helped none of the mentioned issues. So I have a free GTA 4 if anyone’s interested.

    Now I move back to Fallout 3… using the right mouse button.

    Written on April 4th, 2009
    Categories: Games
    Tags:

    GTA 4 – The Hungarian manual

    I’m installing GTA 4 (PC) as I type. Installing 2 DVDs takes a while so I decided to read the manual to pass the time. It is probably very entertaining in its original language. Probably. Too bad that we are stuck with the translated version, which has less witty lines and more linguistic puzzles. Missing letters, word-by-word translations and a general lack of English skills turn the manual into weak Monty Python sketch.
    Here is a (made up) sentence which might help you imagine the amount of the love and care the manual was prepared with:
    Brin your girlfriend to the 69th Street Diner, soyou can enjoy together the taste of sausage and kebab’s taste.

    The other thing which is very annoying is when I read about a 6 pounds hamburger. Let’s see, yes, it is a Hungarian manual, hmm, hmm, where is Google Map… just to make sure… yes… just as I remembered: Hungary is in continental Europe where -and it might come as a surprise to the translator- no one uses the imperial system. So please convert units, ok, thank you.
    Thank god the game itself is not translated at all, or I’d be playing “Great Thief of Auto” now.

    Written on April 4th, 2009
    Categories: Games
    Tags: ,

    The “Project” page is available

    I’ve just published the project page, detailing the games I worked on. Or at least most of them. For now I left out all the silly and/or embarrassing stuff, but in the future I’d like to collect everything I’ve worked on. From Wolfenstein3D maps to games stuck at the design pitch stage. Hmm… I have my first HDD, a WD Caviar 210Mb on the shelf and I wonder if it’s still functional…

    Written on April 3rd, 2009
    Categories: My projects