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  • Archive for June, 2009

    Kittens – They stalk, capture, kill

    Last week I spent an incredible 2.5 hours with 6 kittens. The fun never stopped. Watching and interacting with six little predators learning the tricks of hunting was simply amazing.
    I took my good old FZ30 with me and shot some video. Here are the highlights:

    While their moves have more enthusiasm than precision at this point, they do foreshadow the effortless elegance of an adult cat.

    I love cats.

    Written on June 27th, 2009
    Categories: Animals
    Tags: ,

    Modo 401 – It’s getting there

    In the past few days I’ve been discovering Modo 401. Here are my thoughts on the new version:

    Good stuff

    - The flexible user interface is hands down the best. No other application, 3D or not, can come even close. (Okay, maybe Corel Draw.) The layout, keyboard shortcuts, mouse behavior, pie menus, popup panels and menus can be modified in staggering depth.

    - The tools and workflow functions are intuitive and generalized. If you learn a procedure in one tool then you can be sure that in similar situations the application will behave in a similar fashion.
    For example a weight map based falloff works the same with the move tool, the airbrush or the poly reduction tool.
    (There is nothing like in XSI when there is a whole page listing the totally different things the middle mouse button does in different places.)

    - Asset browser and repository. It is a generalized way of managing and browsing assets: images, meshes, materials, bevel profiles, environments, light setups. Or even whole rigs like a wheel setup where the wheel rotates properly depending on the distance traveled.
    And such assets can be submitted to and downloaded from a central, public repository.

    - Preview render viewport: its fast. As in “as fast if not faster than FPrime”. What else could we ask for?

    - General baking is flexible. You can bake pretty much any channel you want, because baking was also done in a generalized fashion. If it’s stored in a buffer then it can be baked. Not like in other 3d packages where you are given a certain selection of channels you can bake and if that’s not enough, then tough luck.
    So its useful, with the exception of normal map baking which I discuss bellow…

    - Scripting. It supports LUA amongst other languages, and it’s internal workings are pretty easy to understand, so scripting is usually quite straightforward.

    - Community: friendly, productive and provides inspiration. The developers are present in the forums and often help out or just share wisdom. (Once Allen Hastings replied to a post of mine OMG!!!!111 :D )

    Stuff I yet to try

    I never really made any animations nor sculpted anything complex. But I hope I’ll have the time to do so soon.

    Bad stuff

    - Normal map baking is still dodgy. The biggest problem is that object-to-object baking generates the normalmap in world space. To make a tangent space version of it, one needs to generate three different normal maps and mix them properly in photoshop. Not very user friendly to say the least.

    - The shader tree of hell. Simply the worst part of the application. It’s one thing that the layer based material system is limited and rigid compared to a node based solution. The real problem is the ridiculous amount of bugs. Bugs which are not just annoying inconveniences but full blow pains in the ass.
    For example yesterday I ran into the following issue: group masks not masking bump layers, or any layers if a normal map is present in the group.
    Most of the issues usually have some kind of a workaround, true. Unfortunately the layer based system is hard enough to manage for complex setups as it is, so when you have to tip-toe around hacks and workarounds, then it becomes practically useless and frustrating.
    It works for simple stuff like slapping on concrete, glass or wood materials to surfaces in an archviz project, but beyond that it’s sweat and blood.

    Bottom line

    I think Modo is an excellent modeling, UV-ing and painting tool. It also seems to be adequate for sculpting and
    non-character animations. It’s usually fun to use and can be a valuable part of a game developer’s workflow.
    But since shader authoring is buggy and oldschool, I don’t see modo covering the whole art pipeline. (At least I wouldn’t want to spend days finding workarounds for shader tree bugs or decipher someone’s multi level, multi group setup in a production environment.)

    But I have faith in Luxology. Seeing their progress, I think modo will become a real, all-in-one package for game artists in the next few years.

    Written on June 23rd, 2009
    Categories: Software
    Tags:

    Modo 401 is out!

    ModoI’m downloading my new, shiny toy, Modo 401.

    I don’t care much about new features like fur rendering and volumetrics, but I’m certainly looking forward to the new content browser, rigging tools and new 3D viewport features.

    (And I reeeaaally hope that texture baking toolset is properly done this time.)

    Written on June 19th, 2009
    Categories: Software
    Tags:

    Lina – The arrival

    In September 2006 our previous cat, Nina passed away. That year was crappy in more than one way, and the poor cat’s illness and eventual death was the sad cherry on top.

    After the unfortunate events the family agreed that we don’t need another cat, ever.

    Two months later the topic of kittens became unusually frequent. Not that we wanted a cat, ever again, because we didn’t, not anymore. But if we did, we would have like a gray one, we like gray cats, and it would be really young, so we’d bring it up properly, as opposed to our other cats who were strays and picked our home as their place to live, and they had no vaccination and their medical history was unknown to us.
    This theoretic cat would visit the vet frequently to keep its health in check and get all the vaccinations. It would have the litter box in the third floor bathroom, and I’d make toys so we could play, but then again, it’s not that we would actually get a cat, we were just having a thought experiment.

    One month later we were browsing pet related websites for candidates and eventually found a litter of 13 weeks old gray kittens.

    Read the rest of this entry »

    Written on June 4th, 2009
    Categories: Animals, Lina