I’ve finished my programming task on schedule, a standalone Lua application which provides utility functions for processing data coming from Unreal. (More on its features in a later article.)
I also started making a custom animation tree and learned much about Unreal’s animation system in general. The animations will be outsourced, and since this part of the project is going to be the most expensive, I really need to get everything right on my end. I must ask for the right animations as I can’t afford redoing anims over and over again.
Fortunately – if everything goes well – I’m going to get help from a technical animator with this whole animtree thing, so there is hope yet that it will be done on time/budget and at a high quality.
Speaking of high quality, my beloved Dollhouse has ended. After 26 episodes split between two seasons, it was canceled. I’m not happy about it but it’s still better than overdoing something until it’s squeezed and disfigured but still sweats money. (I’m looking at you Stargate… )
Fortunately my sci-fi needs are still well fed: Mass Effect 2 is simply awesome.
Fun to play, looks nice, runs at 60 fps, has great music and last but not least, the story is interesting. I though as much after playing ME1, so I stopped reading any kind of news about ME2 to avoid the marketing machine and similarly retarded forum users spoiling the story for me.
Same goes for Bioshock 2 and any game from Bethesda Softworks. This article on Kotaku is about this is issue, and I totally agree with the author.
I mean, it’s really shocking when Shepard discovers that she has a Geth twin sister, but it just wouldn’t have the same impact if you knew about it beforehand.