Small scripts for Illustrator and MotionBuilder

http://www.zspline.net/blog/wp-content/gallery/misc/illusmobu.jpgRecently I wrote two scripts to enhance a few things in my workflow, but they might be useful for others as well.

I started using Adobe Illustrator and I quickly became frustrated by it’s utterly crap user interface:

#1: In 2010, it’s still not using the middle mouse button. (The mass production of such mice began in 1982. [Source])

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GViz features: Image based lighting

(This series of articles is about the capabilities of GViz, a machinima toolkit for UDK.)

After last weeks cubemap reflections I’d like to show you one more thing captured cubemaps can be used for: image based lighting.

We can illuminate the scene with an image, an emissive texture which is in this case a cubemap. The CM was captured so it contains the look of the distant environment or skybox. Using that color information we can compliment the effect of direct lights and end up with more natural shading.

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GViz features: Blurry cubemap reflections

(This series of articles is about the capabilities of GViz, a machinima toolkit for UDK.)

Having blurred cubemaps (CM) in Unreal is unfortunately not as straightforward as it should be, for several reasons:

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Modo course for beginners

Aside of GViz, I’m also working on a Modo course for beginners. If everything goes well I start teaching sometime in September at a designer school located in Budapest.

The first course will be for artists wanting to get into this 3D business using modo, however there are also plans for more specialized trainings, focusing on interior design and product visualization.

But for now I just want to get the first syllabus right. The intro picture is from the scene we’ll be building with the class, a corner of a child’s room.

On other news, FilterForge’s final beta is out and it’s downright awesome: they integrated LUA so custom nodes can be scripted. This feature turns the already very useful application into a ridiculously powerful one. Like they made a raytracer as an example…

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