No fancy stuff this week, only a lousy status report. ;)
GViz is progressing well. Our universal effect container is done: It’s a component which combines particle systems, sounds, decals and scale/orientation variations for them. This component is used all over GViz, everywhere where an effect might be needed: when a character spawns, a rocket explodes or a weapon is fired.
Speaking of weapons, the generalized weapon class (along with the projectile class) is almost done, we are currently ironing out the last bugs.
With our weapon system a wide range of guns can be implemented right inside UnrealEd. At the moment we have a templates for pistols, shotguns, sub-machine guns, rocket and grenade launchers, mine layers and the Devastator.
(The only piece of classic weaponry we can’t create at this point is the Gatling gun with the barrels spinning up before firing.)
Well that’s it until next week.
Damn, it’s 32 degrees in here (89 F), I have trouble focusing because my brain is surfing on the heatwaves.