(This series of articles is about the capabilities of GViz, a machinima toolkit for UDK.)
The ingame shader for the characters is mostly done.
It can create generic materials:
(Yeah, Victor sometimes resembles another guy also on the ICAO alphabet…)read more
The vertex pushing is finally done as I have an SDS version of Victor:
The surfacing and the render was made in 3DSMax.
I like the slate material editor, but it does lack some basic functionality (like copy-paste nodes) which can get really annoying. It will be interesting to see what new versions of modo (501) and Lightwave (Core) will bring to this area later this year.read more
Excellent remixes of excellent music tracks from excellent games:
Paul Ograbisz – Mercenary Killer Pilot (Raptor Remix)
Paul Ograbisz – Dark War (Rise Of The Triad Remix)
(Look for that tiny “Play direct from Paul Ograbisz” text.)