I’ve been trying to establish a reliable MetaSL based texturing workflow since 3dsMax 2010 but only recently got close to a practical solution. This tutorial is the fruit of that journey.
If you find problems or solutions, have suggestions or opinions, please let me know.read more
Download: ExportLayer v1.32
Changes in v1.32:
- Fixed default scaling so the “meter per game unit” system setting is factored in.
- Added the NORESIZE argument to prevent scaling during export.
Changes in v1.31:
- Support for automatically applied morphmap.