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  • Archive for August, 2011

    New tutorial: Texturing with MetaSL in 3dsMax

    I’ve been trying to establish a reliable MetaSL based texturing workflow since 3dsMax 2010 but only recently got close to a practical solution. This tutorial is the fruit of that journey.

    MetaSL based texturingPart I: Overview
    Part II: A basic example
    Part III: Baking
    Part IV: Displacement
    Part V: An advanced example
    Part VI: Tips and tricks
    Part VII: Known issues
    Part VIII: Node reference

    If you find problems or solutions, have suggestions or opinions, please let me know.

    UPDATE: I’ve just fixed the download links in part I. Sorry for the inconvenience.

    Written on August 29th, 2011
    Categories: My projects, Tutorials
    Tags: ,

    Update

    It’s been a while since the last post… I’m currently working on Gavit, writing a longish MetaSL related tutorial and another one for a FilterForge filter I’ve just finished. I hope I’ll be able to post something a bit more interesting in the next few weeks.

    Written on August 21st, 2011
    Categories: Uncategorized

    ExportLayer v1.32

    Download: ExportLayer v1.32

    Changes in v1.32:

    • Fixed default scaling so the “meter per game unit” system setting is factored in.
    • Added the NORESIZE argument to prevent scaling during export.

    Changes in v1.31:

    • Support for automatically applied morphmap.
    Written on August 8th, 2011
    Categories: My projects, Scripts
    Tags: ,