If Eidos Montréal’s latest game was called “The Machine Within: Beyond Human” or perhaps “Augmented: The Human Factor” or something like that then I could summarize the game like this:
“An excellent game which, in spite of its flaws, easily stands out from the flood of angry space marine shooters. The game mechanics are approachable but also flexible enough to indulge a wide range of play styles. The gameplay, the mood, the story, the visuals and the audio aspects of the game are very well balanced which makes it a very entertaining title even if there is indeed room for improvement.”
So if it had no relation to the original Deus Ex game then this article would end here. But it has so I’ll go on and list the ways I feel DX:HR doesn’t quite measure up to it’s predecessor. Make no mistake, I really appreciate the effort of the developers and that they did succeed several ways with this great game. Counting the things they got right would take too long :) and wouldn’t help defining why I label the original Deus Ex as “My Favourite Game Ever”, so here is what I didn’t like about DX:HR.

I saw an early render trailer and read an interview with one of the developers and that was convincing enough to make me avoid any further news regarding the game: No screenshots, no trailers, no dev diaries, no reviews mean no spoilers. (I did check the metacritic score.)