Vehicles

I’ve been working with vehicles for two weeks now, covering both programming and asset authoring aspects of the task.

On the code side I had to implement proper handbrake functionality which to my surprise was missing, added a few usability tweaks and laid the foundation of a modular car system where one will be able to assemble a car from different parts.
I learned a few lessons while dealing with the less than neat codebase. These are the most screwed up ones:

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Digital input replay

During the past two weeks I spent the majority of my time programming. One of the features I got working (at least on a basic level) was matinee based digital input replay, which means that matinee can now mimic user input for both analog axes and digital buttons in order to drive GVMachines. This replay of captured user performance is a fundamental feature of Gavit’s machinima support.

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