The start of my active job seeking efforts is marked by the creation of my Twitter account. You can also find me on Google+ or connect through LinkedIn. I’m usually present in the #techart and the #UDKC IRC channels.
Archive for August, 2012
The basic control setup
A GVMachineController actor is on the map and a kismet node makes sure that the player takes control of it when the level loads. After that, all input is processed by the machine which then adjusts linked actors (changes position, rotation, etc). For example here is how the right flippers are set up:
This pinball-air hockey mashup was the very first prototype I created using Gavit. I worked on it every now and then, pimped the effects, tested Gavit’s new features and so on, until it was worth of a video:
The technical details are discussed in this “behind the scenes” article.