• подарки оптом, подарки опт
  • сувениры оптом, сувениры опт
  • бизнес сувениры
  • бизнес подарки
  • сувенирная продукция
  • купить футболки
  • бейсболки
  • ежедневники, ежедневник
  • подарки для женщин
  • подарки для мужчин
  • стеклянные двери
  • стеклянные перегородки
  • cтеклянные лестницы
  • изделия из нержавейки
  • Update

    In the new year I started actively looking for a job abroad so I created a portfolio magazine and updated the article about the now defunct Punisher PSN game with two videos showing the maps and special effects I worked on.

    Currently I’m developing a simple but visual effects heavy Unity game called One Minute Dungeon. It’s really just a real life scenario to learn the ropes and to test what the engine can do vfx wise.

    It became clear early on that the stock particle system is very limited, especially when compared to UDK’s Cascade. Right now I don’t mind this because the tricks and workarounds I have to come up with force me to learn more about the internal workings of the engine. However in an actual production environment I’d be very unhappy with the sub-par solution so with a friend of mine we started working on a flexible, modular particle system (AMPS). The high level design is in reasonably good shape so when I’m done with the UI mockups then I’ll be able to write a post about the general idea.

    Written on February 24th, 2013 by
    Categories: Amps, One Minute Dungeon, Unity