I’ve made two of my projects open source:
Amps, a modular particle system for Unity 3D:
UnrealShader, an UnrealEngine-esque physically based shader for Modo 801:
Enjoy. :)read more
I’ve just finished the beta release of Amps: new features, new modules, etc.
This is the updated demo scene:read more
Amps is ready for its first, very much alpha release. The purpose of this is to test the framework and the usability of the Amps editor. Contains only a basic set of modules but every subsystem works.
Here is a demo scene:read more
During the past 4 weeks I implemented the framework for this particle system so Amps reached its first working version. In this article I’ll describe the basic workflow through a few examples.read more
To deepen my knowledge of Unity I decided to make a particle system for it: It’s called Another Modular Particle System or “Amps”.
My goal is to create a modular, extensible system where creating complex particle behaviors is reasonably easy. This article describes the high level concepts.read more
In the new year I started actively looking for a job abroad so I created a portfolio magazine and updated the article about the now defunct Punisher PSN game with two videos showing the maps and special effects I worked on.read more