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  • Software

    WordPress plugins

    Here are the WordPress plugins I’ve found useful:

    AddToAny Subscribe button: Adds that RSS icon on the left, where you can subscribe to this blog.

    BackWPup: Backup solution, handles all aspect of the blog from databases to image galleries. It can store the backup files on the blog server, upload them to an FTP site or to Amazon’s S3 service. Multiple backup jobs, scheduled execution, notification emails, database optimization… it has a nice feature set.

    Broken link checker: Checks every single link in the blog then lists the ones which appear to be dead.

    FV WordPress Flowplayer: I used Flowplayer in the old blog as well because it’s reliable and highly configurable. The only problem I have with it is that it doesn’t (yet) support streaming video from an Amazon S3 storage.

    Lightbox Plus: Shows images in a fancy way (darkens the background, frames the image, allows the user to move between images, resizes too big images, etc).

    It has a bug which makes scrollbars appear around a resized image for no good reason, but I found a simple workaround:
    After installing the plugin, locate the actions.class.php file in the
    wp-content/plugins/lighbox-plus/classes directory and insert the following line as line #86:

    $lbpArrayPrimary[] = 'scrolling:false';

    This will prevent any scrollbars appearing even if it would be justified, so only use it with enabled image resize.

    MCE Table Buttons: Makes it easy to add table in the visual post editor.

    NextGEN Gallery: Image management extension. Image upload, thumbnail generation, slideshows, etc. The only thing I’m missing is the option to override default thumbnail size on a per image basis.

    Written on January 22nd, 2011
    Categories: Software
    Tags:

    Luxology modo 501

    Modo 501 has been released.

    Until now buying any new modo version was a no brainer: the new features, the bugfixes and extra polish made them a day one purchase.

    However this time around I was somewhat reluctant to shell out the money for the upgrade because the most broken parts of modo (the shader tree and the baking procedures) remain intact. No nodal shader system, no baking cages, no properly made bake setup management, tangent space normal baking is still a pain, bumpmaps still doesn’t affect baked normal textures.

    But that’s strictly my point of view so other people in other industries will definitely find a ton of long awaited features.

    Anyway, I did buy 501 because I felt that Luxology does deserve my support for everything they’ve done and they’re known to add new features later on (502, 503). Also the SDK is much more advanced now so third party plugins might scratch my itches in the upcoming months.

    Written on December 16th, 2010
    Categories: Software
    Tags:

    Motionbuilder 2011: Epic fail

    The 2011 release of Autodesk Motionbuilder is one of the buggiest software I’ve ever used. It’s so full of massive, show-stopper bugs that I can’t comprehend how it got through QA.

    Here are the worst issues I’ve encountered so far:

    Problem: The manually changed order of takes doesn’t get saved.
    I’m currently working with a scene which contains 295 takes, so their pseudo random order makes locating stuff rather difficult.

    Workaround: The following script sorts the takes alphabetically.

    Do NOT use it if any of the takes contain more than one animation layer!

    There is a bug in the CopyTake() function which screws up multi-layer takes. I’m trying to find a workaround for that bug but no success so far.

    Problem: In constraints, the “KeyControls/Animation/Take options” doesn’t work properly: there is no tick present at all, so neither the “Normal” nor the “Multi take” option is selected.

    This makes all newly added constraint instantly affect all takes, whether you like it or not.

    Workaround: The following script creates 0% weight keyframes for the selected constraint at time 0, in every take. (Existing keyframes are left alone.)

    Problem: Saving and loading FBX files takes an inordinate amount of time.

    Currently MB saves or loads my 90 Mb scene just under 8 minutes.

    Workaround: None available currently.
    The best I could recommend is some entertainment. I watched Charlie Brooker’s Screenwipe, 8 minutes at a time.

    All in all, Autodesk proved yet again that price and marketing budget has no relation whatsoever to the quality of the actual product.

    Written on December 2nd, 2010
    Categories: Scripts, Software

    Unity

    The past week I took a break from GViz and worked on a paid side project using Unity.

    I heard good things about it and indeed it’s a very nicely done software package. Two days after downloading it I already knew everything I’m going to need in this project: project management, asset import, lightmapping/realtime shadows, animation are all very intuitive. It is true what they say: “It just works”.

    The shader authoring is text based which is a real pain but fortunately there is an unofficial node based shader editor. I haven’t had the chance to use it extensively but looks well done.

    So far it seems to me that Unity is a very adept engine, especially considering its price. The whole architecture is modern and well designed, the Unreal engine could really use a few features from it. (Editor scripting for example…)

    The next engine I’d like to work with is Unigine after which I could finally move to engines starting with the letter V.

    Written on November 12th, 2010
    Categories: Software
    Tags:

    Fake faking faked fakes

    This story is hilarious and infuriating at the same time:
    Fake anti-spyware against fake rogue anti-spyware by S!Ri.URZ

    Kids, trust no one, it’s a sea of bullsh.t out there!

    Written on November 6th, 2009
    Categories: Software
    Tags:

    Bits and pieces

    Quite a few things happened in the past two weeks. They are worth mentioning but not deserving their own post, so here they are in telegram style:

    - I can finally embed locally hosted flash movies using the excellent Flowplayer. So from now on, no more quicktime lameness!

    - I’ve finally finished Fallout 3 and all of its DLCs. I started playing on new year’s eve and then spent 132 hours, 43 minutes and 10 seconds in-game, not counting reloads.
    I think I got good value for my money.

    - The new version of my precious Filter Forge is on the way with even more procedural, node connecting goodness. I could spend all day experimenting with the new functionality in the v2.0 beta release… and there is even more to come with each new beta release.
    Check out the FF2 beta page and the gallery thread on the forums.

    - I’ve finally decided which smartphone will replace my good old Sony TH55 PDA: the excellent HTC HD2. It’s big (for reading ebooks), fast (for playing games) and convenient (to just do stuff).

    - I stumbled upon the following gameplay video, which feels like it was made by the Monty Python group…

    Written on November 5th, 2009
    Categories: Games, Software
    Tags: , , ,

    Windows 7 – Games, hickups

    It’s not all peaches and cream when it comes to games.
    While UnrealTournament 3 runs without problems, Fallout 3 has a few issues:
    The second monitor needs to be disabled, otherwise F3 doesn’t even start. And even then, there are several crashes in game. They are usually random, but I found one consistently sending the game to hell.
    It happens in the last DLC, when I get near a… hmm… UFO crash site… o_O

    Written on September 3rd, 2009
    Categories: Software
    Tags: ,

    Windows 7 – Slick and snappy

    http://www.zspline.net/blog/wp-content/gallery/misc/windows7logo2.jpgI haven’t had this much fun with a Microsoft product since Win95.
    Windows 7 (64bit) is fast and intuitive, in spite of the profound changes compared to the good old XP.

    Since I prefer my OS quick, I used my XP with barebone visuals: w95 look, no shadows or menu animations. And while I still can’t stand sliding, fading crap slowing me down, every other eye candy is on in 7. They don’t seem to affect performance. Of course, having the system partition on an SSD helps keeping stuff smooth and responsive.

    As expected, I did run into a few driver problems: My G15 keyboard’s extra keys stop working in certain situations, my Jabra BT dongle only works with a Broadcom driver, things like that. The most unpleasant surprise was discovering that FilterForge can’t run as a plugin on 64bit systems (only as a standalone app). :\

    And UAC can get on my nerves, even at the “not at all paranoid” setting. I have to give permission for the file manager when copying, set permissions to every single dir when saving files… but I’d feel uncomfortable with a totally disabled UAC, so for now I keep clicking “yes” every 2 minutes.

    Oh and it can’t connect to my WebDAV server, this piece of sh.t, so I have to use the (now freeware) BitKinex client to upload images to Gallery2.

    The gaming performance I yet to test, but the Cascades DX10 demo is bloody awesome.

    Written on August 31st, 2009
    Categories: Software
    Tags:

    Firefox

    http://www.zspline.net/blog/wp-content/gallery/misc/firefoxlogosmall.pngWhat I always loved about Firefox is the many ways it can be extended and customized. Even if a feature is not yet integrated into the application itself, it’s a safe bet that the community will create an addon for it sooner or later.
    There are many useful extensions in the addon library, and here I’d like to share the ones I found particularly handy:

    Adblock Plus: Pretty standard popup and banner blocking, but it’s very easy to block any element of a webpage.

    All-in-One-Sidebar: Adds a sidepanel where different things can be displayed: bookmarks, history, downloads, web pages, you name it.

    Dictionary tooltip: Double click on a word looks it up in a dictionary, displayed in a small floating window. There is a wide selection of available dictionaries, from thesaurus through english/malay translation to slang dictionary.

    DownThemAll: A download manager. Does everything you’d expect from it.

    FireGestures: It adds gesture control: by holding down the right mouse button, one can draw simple shapes to do stuff.
    This means that you don’t have to target icons and move your mouse there, just do a gesture wherever your cursor is.

    Here is how I have it set up:
    - Drag up : Create new tab.
    - Drag down : Close tab.
    - Drag left : Back in history.
    - Drag right : Forward in history.
    - Drag left-right : Reload.
    - Drag down-up : Undo tab close.
    - Wheel down (still holding RMB): Previous tab.
    - Wheel up (still holding RMB): Next tab.

    It makes navigation so much easier that it becomes second nature in no time.

    GrabAndDrag: Adds momentum based scrolling: you can grab the page and move it or throw it for scroll. Just like on iPhone.

    TabMixPlus: With this addon one can extensively customize the way Firefox handles tabs.

    Xmarks: Keeps bookmarks in sync between computers. Since the bookmarks are accessible from the web as well, it also helps when surfing from an internet coffee.

    XUL/Migemo: It makes finding words on a page very convenient: just start typing, the addon searches for the string as you type and highlights them. The highlights appear not just on the page but next to the scrollbar, so you can quickly locate instances further away.

    Written on July 30th, 2009
    Categories: Software
    Tags: ,

    Modo 401 – It’s getting there

    In the past few days I’ve been discovering Modo 401. Here are my thoughts on the new version:

    Good stuff

    - The flexible user interface is hands down the best. No other application, 3D or not, can come even close. (Okay, maybe Corel Draw.) The layout, keyboard shortcuts, mouse behavior, pie menus, popup panels and menus can be modified in staggering depth.

    - The tools and workflow functions are intuitive and generalized. If you learn a procedure in one tool then you can be sure that in similar situations the application will behave in a similar fashion.
    For example a weight map based falloff works the same with the move tool, the airbrush or the poly reduction tool.
    (There is nothing like in XSI when there is a whole page listing the totally different things the middle mouse button does in different places.)

    - Asset browser and repository. It is a generalized way of managing and browsing assets: images, meshes, materials, bevel profiles, environments, light setups. Or even whole rigs like a wheel setup where the wheel rotates properly depending on the distance traveled.
    And such assets can be submitted to and downloaded from a central, public repository.

    - Preview render viewport: its fast. As in “as fast if not faster than FPrime”. What else could we ask for?

    - General baking is flexible. You can bake pretty much any channel you want, because baking was also done in a generalized fashion. If it’s stored in a buffer then it can be baked. Not like in other 3d packages where you are given a certain selection of channels you can bake and if that’s not enough, then tough luck.
    So its useful, with the exception of normal map baking which I discuss bellow…

    - Scripting. It supports LUA amongst other languages, and it’s internal workings are pretty easy to understand, so scripting is usually quite straightforward.

    - Community: friendly, productive and provides inspiration. The developers are present in the forums and often help out or just share wisdom. (Once Allen Hastings replied to a post of mine OMG!!!!111 :D )

    Stuff I yet to try

    I never really made any animations nor sculpted anything complex. But I hope I’ll have the time to do so soon.

    Bad stuff

    - Normal map baking is still dodgy. The biggest problem is that object-to-object baking generates the normalmap in world space. To make a tangent space version of it, one needs to generate three different normal maps and mix them properly in photoshop. Not very user friendly to say the least.

    - The shader tree of hell. Simply the worst part of the application. It’s one thing that the layer based material system is limited and rigid compared to a node based solution. The real problem is the ridiculous amount of bugs. Bugs which are not just annoying inconveniences but full blow pains in the ass.
    For example yesterday I ran into the following issue: group masks not masking bump layers, or any layers if a normal map is present in the group.
    Most of the issues usually have some kind of a workaround, true. Unfortunately the layer based system is hard enough to manage for complex setups as it is, so when you have to tip-toe around hacks and workarounds, then it becomes practically useless and frustrating.
    It works for simple stuff like slapping on concrete, glass or wood materials to surfaces in an archviz project, but beyond that it’s sweat and blood.

    Bottom line

    I think Modo is an excellent modeling, UV-ing and painting tool. It also seems to be adequate for sculpting and
    non-character animations. It’s usually fun to use and can be a valuable part of a game developer’s workflow.
    But since shader authoring is buggy and oldschool, I don’t see modo covering the whole art pipeline. (At least I wouldn’t want to spend days finding workarounds for shader tree bugs or decipher someone’s multi level, multi group setup in a production environment.)

    But I have faith in Luxology. Seeing their progress, I think modo will become a real, all-in-one package for game artists in the next few years.

    Written on June 23rd, 2009
    Categories: Software
    Tags: