Amps Beta

I’ve just finished the beta release of Amps: new features, new modules, etc.

EDIT: Added the updated documentation and an article detailing the inner workings of the demo emitters.

This is the updated demo scene:

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The Leap Motion

A few years ago I bought a Wacom Pen & Touch tablet. The “Pen” part is working great but the “Touch” turned out to be utterly useless. But by then I really grew fond of the idea of having a touchpad next to the keyboard, at my left hand, so I kept looking for another solution.

I read about the Leap Motion and it looked very interesting: a high precision low latency motion controller made for desktop use. Their pitch of “waving hands in the air is a revolutionary way to control the computer” is nothing more than marketing: no one likes to hold up their hands in the air for more than a few minutes. However on the forums one of the developers confirmed that it can be used on its side, looking at the table, and that’s when this device turned from gimmick to something potentially useful. I ordered it and started thinking about how to turn my table into a big touchpad with the motion controller.

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Amps Alpha 1

Amps is ready for its first, very much alpha release. The purpose of this is to test the framework and the usability of the Amps editor. Contains only a basic set of modules but every subsystem works.

Here is a demo scene:

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Amps – Basics

During the past 4 weeks I implemented the framework for this particle system so Amps reached its first working version. In this article I’ll describe the basic workflow through a few examples.

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Amps – Introduction

To deepen my knowledge of Unity I decided to make a particle system for it: It’s called Another Modular Particle System or “Amps”.

My goal is to create a modular, extensible system where creating complex particle behaviors is reasonably easy. This article describes the high level concepts.

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In the new year I started actively looking for a job abroad so I created a portfolio magazine and updated the article about the now defunct Punisher PSN game with two videos showing the maps and special effects I worked on.

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Happy Holidays

Best wishes for everyone! :)

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Layer exporter for modo is updated, now it should work fine with 601.

I also updated my Photoshop panels to CS6.

Finally the Dynamic Grid editor extension for Unity had a patch fixing some issues and adding some functionality.

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