During the past 4 weeks I implemented the framework for this particle system so Amps reached its first working version. In this article I’ll describe the basic workflow through a few examples.read more
To deepen my knowledge of Unity I decided to make a particle system for it: It’s called Another Modular Particle System or “Amps”.
My goal is to create a modular, extensible system where creating complex particle behaviors is reasonably easy. This article describes the high level concepts.read more
In the new year I started actively looking for a job abroad so I created a portfolio magazine and updated the article about the now defunct Punisher PSN game with two videos showing the maps and special effects I worked on.read more
Layer exporter for modo is updated, now it should work fine with 601.
I also updated my Photoshop panels to CS6.
Finally the Dynamic Grid editor extension for Unity had a patch fixing some issues and adding some functionality.read more
Recently I finished a filter which takes a low resolution, non-tiling image and creates a higher resolution, seamlessly tiling version:
This is a test for inserting the Unity web player to blog posts:read more
I’m taking a break from the Unreal Engine to spend some time with Unity3d. I started working on a realtime model viewer for this blog but got sidetracked and made a dynamic grid editor extension first, available in the asset store.read more