Here is a scene file which makes cubemap generation (for Unreal) simpler:
CubemapRenderRig.lxo
Just import it to any scene and render the first 6 frames from the CubemapRenderCam camera. The frames should be added in the same order to the Cubemap in UnrealEd.
There is a sphere object as well, around the camera, which blurs the surroundings. The RefractionRoughness parameter in the BlurMaterial group adjusts blurriness.
(At first I tried camera DOF, but that way there were seams between the cubemap’s faces.)
Posted on 2010 January 14th @ 06:40:35 pm 81 words, 160 views
Posted in GameDev