A programmer bailed out on me, so now I have to do his job as well. ![]()
Not that I mind scripting, but it doesn’t make the development of GViz any faster…
Also, writing the PSA/PSK exporter for modo is a task way out of my league. So, kind reader, if you are interested in this paid job (even after reading the specification), then please drop me a mail.
Better news is that I’ve just received the final concept art of Nat, the base character for GViz:
He will play all roles in the system: by simple attachments and changing masks we can express it’s function in the pitched game: A blue bulletproof vest with a white POLICE sign on the back makes a cop, camo texture and a helmet with a dry bush on it turns Nat into a sniper, glasses and a lab coat is for playing a scientist, you get the idea.
The next task is designing the skeleton and the animation system.