An acquaintance of mine, Sahak, found me with an interesting challenge: he wanted me to get his “Virtual city of Oslo” map to a presentable form.
He imported simple buildings from City Engine to UDK and made a map of the city.
Problems with the City Engine -> Unreal Engine asset pipeline and the sheer scope of the project led to an interesting task specification:
- The city barely fits Unreal’s “world", which is a roughly 10x10 km area.
- 4188 unique buildings made up the city. No instancing at all. Each building had its pivot at the world origin.
- No textures or proper UVs.
- I had 48 hours to finish.
After the two days, I came up with this:
Virtual Oslo flythrough.
(HD version on Vimeo.)
The more technical, “behind the scenes” stuff is after the break.